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Figure Drawing

FIGURE DRAWING

The Rayman Method

Beginner · Lesson 11 of 16 in Figure Drawing · By Clayton Barton

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ABOUT THIS LESSON

Foreshortening looks cool, but damn, is it hard to pull off well! It can add so much depth to our work - popping limbs out of panels, pushing figures back in space, pulling poses into an impactful, three dimensional presentation - are just a few of the things it'll add to your work.

But how do you do it, really? You've tried foreshortening before, but all you end up with is weird, squashed, or stretched characters. They look warped, wobbly and distorted - when they should be dynamic and full of depth!

Truth is, even when you 'know' how to foreshorten, sometimes it still doesn't work out. No single foreshortening method is going to work for every drawing, all of the time - which is why having a few tricks up your sleeve is always handy.

In this lesson, I'm going to give you another one. It's called the Rayman Method (after the video game character, and in the lesson you'll discover why). What you'll learn is a very simple, 'join the dots' approach for foreshortening that not only works, but actually makes it fun.

It takes out all the complication, leaving you with a more intuitive way to plot out your character's pose, with foreshortening in mind, right from the get go. By the end, you'll be pushing the limits of depth and dimension in your characters, as they leap off the page with more 3D'ness than ever before.

MORE IN THIS CATEGORY

Proportional Foreshortening

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Foreshortening The Mannequinized Hand

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Figure Drawing With Gesture

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